Tuesday, 31 October 2017

Detailed Models


I have always been interested in video games and I consider them to be the reason I decided to become a 3D artist. To me the world of gaming is an awesome and inspiring place, a vastly unexplored medium offering people experiences that I believe no other form of entertainment can rival. My dream has always been to create my own games, to entice the player into a unique world of my own design and move them on an emotional and artistic level.
 
Whilst I believe I have a strong underpinning in traditional 3D modelling principles, I lack knowledge of real time graphics. Optimizing graphics for game engines whilst still retaining a high level of visual quality is something I am particularly interested in. So far I have learnt some surface transfer techniques in which I have been able to project a detailed high-poly model onto a low-poly counterpart through a technique called normal mapping. Currently I am trying to find a balance between keeping the model at a reasonable amount of poly’s without losing too much of the models detail.

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