During Semester A I had been introduced to
Substance Painter 2. The software allows you as an artist to create and view
textures in real time. For example I could paint details onto the texture map
for a model and see the end result all within the same piece of software. I
found this to be an incredible time saver. Where before I would create all
textures in Photoshop, save each texture map out of the program, load the saved
texture maps into 3DS Max, create a new material, hook the relevant textures
into the material, apply said material onto the desired model and then render
the model to see the effects of the texture maps. If there were any mistakes I
would repeat the process over again until I was happy with the results.
Substance painter allows you to bypass this lengthy process by showing you the
results of your texture maps on the model within the program. It even allows
you to light the model in real time, so that you can pick out the details of
things like normal maps and adjust them until you get the desired result. It
truly is an innovative piece of software.
That being said however... Whilst I could see
the obvious benefits of using Substance Painter, I still found the textures I
created within the software to be somewhat lacking. The projects I created
throughout Semester A yielded mixed results, and I was never truly happy with
what I had been able to create in substance. I had learned key techniques such
as hard surface transferring, whereby I was able to bake the details of a high
poly model onto a low poly equivalent, but when it came to the look of the
textures themselves I wasn't satisfied.
With this Rewind brief and to a much greater
extent the major project, I am hoping to get better at using Substance painter
and create realistic looking materials in Unreal Engine.
I have started the
process of exporting assets from my 3DS Max scene into Substance Painter and
will be texturing the models this week. I am hoping by the end of the Rewind
brief I will be at least somewhat competent with using Substance Painter
effectively.
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