Saturday, 7 April 2018

Art Style Inspiration



I have been drawing inspiration from games such as Capcom's Resident Evil 7: Biohazard (2017) and Bloober Team's Layers of Fear (2016). I feel these games are successful in creating a foreboding ambience through their environment design and lighting. I am aiming to create a realistic art style for my environment as I feel this lends a level of credibility to the situation the player will be in. I want the environment to be believable and both of these games have done a good job in immersing the player into the game world. As both games take place in abandoned homes they are a great source of inspiration for me due to the similar subject matter.

Resident Evil 7, does a fantastic job showing off the overall decay of the Baker mansion and I will to use this as a benchmark for the deterioration that I want my environment to have:
https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2Fcdn.wccftech.com%2Fwp-content%2Fuploads%2F2016%2F10%2FResident-Evil-7-Trailers-1920x1080.jpg&f=1CAPCOM. (2017). Resident Evil 7: Biohazard. [Video game]. Osaka: Capcom.

Layers of Fear uses the spacing throughout the environment to dwarf the player, making them feel small and helpless. Clever placement like this is something I really want to exploit with my game environment:


https://proxy.duckduckgo.com/iur/?f=1&image_host=http%3A%2F%2Fgamesfinest.de%2Fwp-content%2Fgallery%2Flayers-of-fear%2Flayers-of-fear_5.jpg&u=https://gamesfinest.de/wp-content/gallery/layers-of-fear/layers-of-fear_5.jpg
BLOOBER TEAM. (2016). Layers of Fear. [Video game]. Austin: Aspyer.
 

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