Thursday, 5 April 2018

Major Project: Asset List


Interior assets

The mansion is a relic of the long since passed ‘Gilded Age’. To show off the wealth and prestige of the former owner, I want to create ornate pieces of furniture that fit the era. This will unfortunately increase the complexity of each asset so I will need to manage my time effectively in order to create everything I want. Chairs, tables, grandfather clocks, impressive fireplaces and all sorts of intricately designed items one might expect to find hidden in a wealthy abode. The detail of each model will need to be quite high, therefore I will need to utilise a lot of hard surface transfer to bake details onto low poly models.
There is also the added challenge of making everything feel dilapidated. The mansion has been abandoned for a very long time so the furniture will need to reflect this. I plan on creating ‘clean’ assets then taking them into Z-Brush to add some damage. I will then paint dirt and decay onto the texture in Substance Painter. 

Mansion Exterior 

The exterior will need to show off the former splendour of the mansion and its current state of disrepair.  I want to include elements like boarded up windows, smashed glass and vines ensnaring the walls. I want to modularise the exterior so I can avoid piecing all the assets together in 3DS Max before sending the environment over to Unreal Engine.

Vegetation and outdoor features

I would like to start the player outside the building in a large garden area. They will begin by exploring the garden, not entirely sure what kind of location they are in. Then they will stumble upon the mansion away in the distance and head towards that.
I want to include Trees but I don’t have access to Speedtree which is a software that lets you create believable vegetation very quickly. I will have to model a few different types of tree using billboard techniques for the leaves. There are some useful tutorials on Youtube for quick vegetation and I will be experimenting with these soon. Additional Elements will be animated grass that simulates wind blowing and elegant statues.

Asset List

Furniture – Chairs, Tables, Ornaments, wall lights, curtains
Interior Features – Stairways, fireplaces, windows, cellar
Exterior – Modularised building elements, balconies, chimneys, windows
Vegetation – Several types of tree, bushes, statues, grass, rocks

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