The forefront of the video game industry can be identified by an array of different artefacts, individuals and processes. I think a good indicator of the forefront is when a technique, process or piece of software changes the way practitioners within the industry create their games. I believe Unreal Engine 4 is one such piece of software.
Throughout
this year I have been building my workflow around real time rendering
through Unreal Engine 4. As an environment artist I consider this an
essential piece of software because it is the primary method I use to
display my art. Real time graphics have offered me a new way to interact
with my work during production, giving me instant feedback to any
creative changes I make meaning I no longer have to wait for a render to finish before I can see
the final result of my work. It is largely for this reason that I
believe Unreal Engine in particular is at the forefront of not just the
games industry but across all areas of 3D visualisation.
Instead
of a static image displayed on screen, Unreal Engine offers artists
dynamic vantage points displayed in real time. If they find an issue
they can then make changes immediately with instant feedback. This is
great from a design perspective as artists no longer have to wait for
hours at a time to get a new rendering of a proposed change. This
emphasis on interaction has played a big part in design firms within the
architectural sector turning to real-time technology for visual
solutions. From the Unreal Engine blog, Ken Pimentel lists Italian
architectural firm Lissoni Associates and Neoscape, a creative agency
that focuses on design for real estate, as companies revolutionizing
their design process through interactive real-time graphics powered by
Unreal Engine. (Pimentel 2018).
Indeed,
my main reason for choosing to study at the University of Hertfordshire
was that my architecture company was looking to get into real time
visualisation using Unreal Engine, and I felt that there was a lot I
didn’t know about this field and I could see there were a lot of
benefits to using real time rendering. Because of these Unreal Engine’s
relevance at the forefront of the field of 3D visualisation is
constantly increasing. It has shifted its identity away from being
solely known as a tool for game development, to a legitimate means of
producing high end visualisations for numerous industries ranging from
film to architecture.
The
droid from the film Star Wars: Rogue One (2017) was rendered in real
time using Unreal Engine, a first for the industry. As real time
graphics displays are making it easier for film makers and artists to
receive instant feedback from creative decisions, costly render times
are also being negated. This coupled with the Engine’s unbeatable price
point of completely free, has solidified the software at the forefront
of 3D visualisation.
I
believe the adoption of Unreal Engine across the different industries
of the creative economy is Marshall Mcluhan’s concept of the Global
village in action. We are seeing the differences of software and
terminology across distinct fields becoming smaller and smaller. This
could ultimately change the way we perceive mediums such as film, games
and architecture, especially when they are driven by the same technology
and methodologies.
PIMENTEL, K. (2018) Moving Beyond the Image: Test Drive Your Visual Designs. [Online] Available at: https://www.unrealengine.com/en-US/blog/moving-beyond-the-image-test-drive-your-visual-designs [Accessed: 11/06/2018]
POLYGON. (2017). Star Wars: Rogue One’s best character was rendered in real time, a cinema first. Available at: https://www.polygon.com/2017/3/1/14777806/gdc-epic-rogue-one-star-wars-k2so
[Accessed: 11/06/2018]
No comments:
Post a Comment