My main goal with this project is to create a standout portfolio piece, one that will help me find employment within the games industry. Ideally I want this project to serve as the culmination of my skills and be the project I go to first when showing my work to other artists. With this in mind I have been tailoring the project for art directors, lead environment artists and prop artists within the gaming industry.
I have been making sure to spend a good amount of time on the individual assets within my environment so that I have more than just a "pretty" finished piece by the end of the thirteen week development period. These individual assets will be uploaded separately to my Artstation portfolio so that I can give each asset the attention it deserves. I am particularly interested in working as an environment prop artist, so I want to make it clear that I have adhered to the current practices of the industry. This will involve presenting my work in a way that demonstrates clearly how I have made each prop. For example I will include wireframe breakdowns as well as the low and high poly meshes for people to view.
I hope that by doing this I will show that I am a professional creative practitioner as evidenced by every element of my completed environment. My presentation of the finished environment will be crucial so I will continue to organise my online portfolio so that it is obvious to other professionals that I am creating content worthy of triple A gaming.
I am currently working on another prop for my environment, a leather armchair. I will be posting it to my blog and Artstation page as soon as it is finished. Once I have a game-ready prop in my portfolio I will begin to apply for jobs in the industry.
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