I have used this project as an opportunity to completely retool my portfolio so that it adequately reflects my current abilities as a games artist. My major project will serve as the highlight of my portfolio and I believe it to be my strongest piece for a number of reasons.
Firstly the scope of the project is sufficiently big enough to show employers that I am capable of managing my time effectively to meet deadlines and maintain a high level of quality whilst working on large scale projects.
Secondly I believe this project to be my first real success into the realm of real time graphics. My lighting has improved a great deal from previous projects I created this year and this has had a knock-on effect on the overall quality of the final images and promotional video. I finally feel I have shown my skills in the best possible light (pun intended).
Thirdly I have used this project as a means to demonstrate that I am a competent prop artist. I have been able to create several new pieces for my portfolio within short time frames that show I have an understanding of how to create game-ready props. The quality and process I used to create the assets still needs to be refined, but the inclusion of individual assets within my portfolio was something that I felt was needed to show off all of my relevant skills.
Lastly this project has become the most viewed and liked piece on my Artstation page, gaining me almost a hundred new followers in just two days. I believe now is the time to ride on this success and use this project to help me network with other like-minded artists. I am hoping that by building a strong network of artists my work will leave a strong impression on them and they may think of me should a suitable position ever arise.
I have already had some interviews with both independent and triple A gaming studios, but ideally my hope is that I can find a role that will allow me to develop my skillset further whilst being allowed to develop an entirely new range of skills.
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