Saturday, 24 March 2018

Saturday - Unreal Engine GDC 2018

This Saturday I had some fun tuning into the "State of Unreal" presentation at the 2018 Game Developers Conference and was completely blown away by the technical and visual mastery on display throughout the conference.

As someone who is relatively new to the field of real-time graphics, I must say that the gap in quality between real-time graphics and traditional rendering methods seems to have gotten so small. Factoring in the speed at which real-time graphics can display complex imagery, it becomes apparent that game engines have a lot of potential to revolutionise the field of 3D content creation.

I was particularly impressed with the "Reflections Real-Time Ray Tracing Demo" segment. This is a tech demo video demonstrating the photo realistic visual reflections created within Unreal Engine 4. This serves as a solid example of visual effects that now rival those seen in big budget films. With results this impressive, I'm eager to improve my own visual results with Unreal Engine.

So far I'm still finding it quite difficult to achieve a photo-realistic look for my environment. I think it looks fine but noticeable "gamey". I am planning to utilise what I have learnt throughout this brief and apply it to my major project development.

Unreal Engine (2018) State of Unreal | GDC 2018 | Unreal Engine [Online Video] March 28th. Available from: https://www.youtube.com/watch?v=jwKeLsTG12A&t=319s [Accessed: 24th March 2018]


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