Friday, 13 April 2018

Environment Blockouts

As opposed to my Rewind project I have started using Unreal Engine early. I wanted to use it to create quick blockouts of the mansions interior. I chose to do this in the engine to keep the interiors loose and not get bogged down in details at this early stage. I used cubes to indicate where I wanted the doors and windows to go. By getting the scene setup early in Unreal it gives me a greater spatial awareness when creating assets for the environment. You can see the blockout of the entrance hall below:



 With the rough blockout in place I will begin modeling assets.

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