My original project schedule.
Therefore I have made the following amendments. I have increased the duration of time allowed for environment and asset modeling, as well as the time for UV mapping and texture work. Over the past 5 weeks the vast majority of my time has been spent on these three areas and I foresee that I will need more time here in order to bring the project up to the standard I want to achieve. In addition to this I have also made sure that these three areas run concurrently with each other as it makes more sense for me to work on each area as I go, rather than segment them up into individual tasks which I will tackle one after the other. I think this stops me from getting over zealous and creating too many models without enough time to implement them into Unreal Engine 4.
My updated project schedule with the activities extended and overlapping.
I have crossed off the weeks that I have completed so far, leaving me with just over seven weeks of the project remaining. Whilst I am not at the point I would have liked to have been, I believe things will speed up from here onwards. When I created assets during the early weeks of the project, I wasn't aware of the "exploding" technique when doing hard surface transfer in Substance Painter. This resulted in quite a big loss of time as I had to separately bake all the elements of the high poly model. Since changing my methods I have been able to create assets much faster, resulting in quick implementation of these assets within Unreal Engine. Also as the design of my environment has been coming into focus, I am finding myself with greater confidence to quickly create elements of the environment that fit in with my design.
My Project Calendar.
With seven weeks left I believe I will have enough time to meet my project goals and perhaps exceed the amount of assets that I thought I would originally be able to create.
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