Thursday, 26 July 2018

Week 10 - Thursday: Foliage Decal Experimentation

Today I have been creating decals designed to replicate the intricate vines growing on buildings like this:

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-gdPVdJriNQnz8wISZ3SipEjbs5Fg7E0i9lHcnzbbi8WJAP_BrWLRYjpFCpmHkbezAGKYUGH8wCwIayx-A31lc71I_Ua75TbbkeIi_-jwcqJjB1P4nNQ-pzNJQUE7JlNPw_DiGa7nmhA/s1600/building_vines.jpg
 Vines ensnaring a house.

Here is vine decal I created based on the image above.

A vine decal for use in Unreal Engine.

I created a 3D model and baked it onto a flat surface plane in Substance Painter:

The vine created in 3D.


The 3D vine on the plane ready to be baked into a texture.

Below you can see a larger surface area created using the same technique:

A larger vine texture I created to go on the front of the house.

The vine decal has an alpha mask to blend it into the wall. You can see what it looks like within the scene below:

Pasting the vine decal into the Unreal Engine scene. I can move it over any surface.

I am trying to layer the scene with various decals so I can really make it look like it is overgrown.

The vines ensnaring the walls of the entrance hall.

I think it's going to be really important to bring foliage into the interior. These decals are my first step to bringing in the more naturalistic elements from outdoors.

NORTHAN, C. (2012), I also can't get enough of when vines take over buildings: [Online Image]. Available at: http://verveevolving.blogspot.com/2012/04/naturally.html [Accessed: 26/07/2018].

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