The last week of my project plan. Week eleven will be the last week I will spend on project development.
I am aiming to have all the development work of my major project complete by the end of week eleven. However factoring in Hofstadter's law, I have decided to spend the last week polishing what I already have in my environment as opposed to creating any new major assets.
During my tutorial session I was introduced to the concept of "triage" which is a medical term used to assign degrees of urgency towards patients with wounds or illnesses to decide the treatment order of a large number of patients or casualties. Whilst grim, the concept is quite helpful in determining what areas of my project I should spend my remaining time working on. I was demonstrated vividly that if something couldn't be salvaged then it was optimal to let it go and work on something that was achievable. With this in mind I will be aiming to perfect the debris and finish adding foliage to my environment. I have been using elements such as grass and trees from the Unreal Engine "Open World Demo" as these are high quality vegetation assets that have saved me a great deal of time that I haven't had to model myself.
As these foliage elements are not the focus of the environment and I am not gearing my portfolio toward naturalistic objects, I feel it will be acceptable to use them as window dressing to flesh out the mansion environment. Doing this should save me time and enable me to meet the deadline I have set myself for week eleven.
HOFSTADTER, D. (1979) Godel, Escher, Bach: An Eternal Golden Braid, 20th anniversary ed. New York: Basic Books.
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