Wednesday, 28 March 2018

Rewind Presentation

Today I went to present my project at Rewind. I showed the team my environment and received some valuable feedback. 

They felt that the scene was well made but would have liked the environment to communicate the story to the player. I admit that when I was creating the environment I looked at various different sci-fi elements that I thought looked cool and incorporated them into my scene. The end result lacks cohesion and I agree with the team that had I kept things more focused then the final level could have been much better. I wish I had drawn more attention to the loading bay area which houses the mech. If I had signposted the players attention to that area, I could have conveyed more of the story through the environment. 

This is an aspect that I really want to improve upon during the development of my major project. The team said that the hangar environment looked nice but felt more like the generic parts of a level a player will have to get through rather than a key location. My major project environment will need to be clear in what areas are important. I want to focus the players’ attention to specific areas and this method may even save me time in the long run. After all, why spend hours working on a vast area that elicits no emotion when you can be far more successful with a smaller more focused area.
Regardless I feel this lack of emotional interest is something that all my environments have suffered from. I will be aiming to correct this in my next project.

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