Tuesday, 27 March 2018

My Second Attempt with Unreal Engine Sequencer

Returning to my previous project the "Red Chases Blue" space base, I went about setting up a new camera sequence to see if I could get a better result. You can see the completed video here:


This time around, I saved the sequence renders as a video file as opposed to a series of .jpg files. Whilst this had the drawback of creating a ridiculously huge video file numbering in the 30 gigabyte range, the end results seem to be a lot cleaner. There is no strange texture popping occurring and no cross hair in the center of the frame. When time allows I am going to return to the hangar scene and re-render the sequence using this method. At least now I can be confident that I can use the sequencer without any strange errors for my major project.

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